- At the beginning of each turn, the player throws all the dice at once.
- After each throw, one or more scoring dice must be set aside.
- The player may then either end their turn and bank the score accumulated so far, or continue to throw the remaining dice.
- If the player has scored all six dice, they have "hot dice" and may continue their turn with a new throw of all six dice, adding to the score they have already accumulated. There is no limit to the number of "hot dice" a player may roll in one turn.
- If none of the dice score in any given throw, the player has "farkled", their turn ends and all points for that turn are lost.